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Skip to Search Results- 104GAPSSHRC
- 5Davidson, Debra
- 4Gokiert, Rebecca
- 3McConnell, David
- 3Social Sciences and Humanities Research Council
- 3Szeman, Imre
- 105Toolkit for Grant Success
- 100Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 5Toolkit for Grant Success/Educational Materials (Toolkit for Grant Success)
- 1Sustainable Forest Management Network
- 1Sustainable Forest Management Network/Project Reports (Sustainable Forest Management Network)
- 1Nursing, Faculty of
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2018-10-15
SSHRC IG Awarded 2018: Three transnational corporations (Universal, Sony, and Warner) control roughly 80% of the global recording and publishing industries and 86% of the North American market. This three-pronged research project responds to the problem of music industry consolidation by...
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2016-10-11
SSHRC Awarded IG 2017: A landscape archaeological approach to studying early human occupation of the Iringa Region, Tanzania. Previous research in Iringa has revealed occupations from the critical period for the evolution of our species. This project's goal is to explain the data from the site...
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2019-10-01
SSHRC IG awarded 2020: project addresses the need to understand the differences in employment experiences and outcomes for marginalised groups, particularly women, employed in the video game industry in North America. A a staggering number of women leave the video game industry within the first...
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The Forgotten Era of "The Forgotten People": A Hidden History of Metis in Parkland, Saskatchewan, 1918-1965
Download2011-10-14
SSHRC Awarded IG 2012: Few scholars would attempt to explain contemporary Canadian issues without reference to the massive changes of the twentieth century. Yet, Metis historiography has been dominated by 18th and 19th Century events (inside the discipline of history as well as out). This project...
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2017-01-25
SSHRC Awarded IDG 2017: The expansion of video games as a medium has precipitated a healthy indie game movement, and created opportunities for media artists to explore interactive art creation. However, audio and music in games is still primarily constrained to sound effects, dialog and emotive...
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2018-04-24
SSHRC Awarded CG 2018: This interdisciplinary, cross-cultural, and bilingual (English-French) conference sets out to compare Indigenous, Anglophone Canadian, and Québécois feminist production today-- including literature, theory, music, digital art, and film. The conference focuses on notions...
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2019-10-01
SSHRC IG awarded 2020: the goal of this project is to uncover the work and decisions involved in collecting, organizing, and changing the data used by algorithms, using business ethnographic methodology. This understanding is ultimately critical to revealing how algorithms work, and to revealing...
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2013-10-11
SSHRC Awarded IG 2014: How do humans recognize speech? How do factors such as native language, age, and dialect have an effect on the way in which spoken words are recognized? The present proposal seeks to investigate these and other questions regarding spoken language recognition by creating and...