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Fall 2019
Creating strong AI systems for trick-taking card games is challenging. This is mostly due to the long action sequences and extremely large information sets common in this type of game. Thus far, search-based methods have shown to be most effective in this domain. In this thesis, I explore...
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Fall 2011
In this dissertation we discuss problems of search, inference and opponent modelling in imperfect information games in the context of creating a computer player for the popular german card game skat. In so doing, we demonstrate three major contributions to the field of artificial intelligence...