Search
Skip to Search Results- 85Artificial Intelligence
- 22Machine Learning
- 10Reinforcement Learning
- 8Planning
- 7Computer Games
- 7Computing Science
- 4Müller, Martin
- 3Mueller, Martin
- 2Johanson, Michael
- 2Nakhost, Hootan
- 2Pelletier, Francis J.
- 2Schaeffer, Jonathan
- 50Graduate and Postdoctoral Studies (GPS), Faculty of
- 50Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 19Computing Science, Department of
- 19Computing Science, Department of/Technical Reports (Computing Science)
- 4Toolkit for Grant Success
- 4WISEST Summer Research Program
- 50Thesis
- 21Report
- 8Research Material
- 3Conference/Workshop Poster
- 2Review
- 1Conference/Workshop Presentation
-
1991
Pelletier, Francis J., Schubert, Lenhart
Introduction: This very short book is apparently intended as a supplementary text in a graduate AI course. The author describes it as a \"text and reference work on the applications of non-standard logics to artificial intelligence (AI).\" It gives short and concise (too short and too concise, in...
-
1992
Technical report TR92-19. In August 1992, the first man versus machine world championship took place. The champion, Dr. Marion Tinsley, is arguably the greatest checkers player that ever lived. The challenger was the computer checkers program Chinook, a 3 year team effort from the University of...
-
[Review of the book Formal Methods in Artificial Intelligence, by Aamsay]
1996
Introduction: Many universities teach artificial intelligence (AI) by having one undergraduate course that introduces students to a very wide variety of topics, usually including search and search heuristics, representational systems (including formal logic), problem solving, vision, expert...
-
2002
Fortin, David, Antoniu, Angela, Sardarli, Arzu, Rezania, Vahid, Levner, Ilya, Bulitko, Vadim
Technical report TR02-14. The 2002 Quantum Computing Summer School (QCSS'02) at the University of Alberta was organized as a learning and discussion forum for researchers in Artificial Intelligence, Computer Science, Physics, Mathematics, and Engineering. The short-term objective was to introduce...
-
2008
Niewiadomski, Robert, Amaral, Jose Nelson, Holte, Robert
Technical report TR08-18. We present an advanced Bidirectional A* algorithm featuring an application of Frontier Search and a strategy for the performance-efficient utilization of External Memory. We present the results of an experimental evaluation demonstrating that this algorithm is capable of...
-
Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search
Download2009
Enzenberger, Markus, Mueller, Martin
Technical report TR09-08. Fuego is an open-source software framework for developing game engines for full-information two-player board games, with a focus on the game of Go. It was mainly developed by the Computer Go group of the University of Alberta. Fuego includes a Go engine with a playing...
-
2009
Bhatnagar, Shalabh, Sutton, Richard, Ghavamzadeh, Mohammad, Lee, Mark
Technical report TR09-10. We present four new reinforcement learning algorithms based on actor-critic, function approximation, and natural gradient ideas, and we provide their convergence proofs. Actor-critic reinforcement learning methods are online approximations to policy iteration in which...
-
Fall 2009
Answer typing is an important aspect of the question answering process. Most commonly addressed with the use of a fixed set of possible answer classes via question classification, answer typing influences which answers will ultimately be selected as correct. Answer typing introduces the concept...