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Skip to Search Results- 4Boechler, Patricia
- 3GAPSSHRC
- 1Carbonaro, Mike
- 1Coetzee, Andries
- 1Drummond, Jane
- 1Farris-Trimble, Ashley
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2013
Gutierrez, Lucio, Gouglas, Sean, deJong, Erick, Uszkalo, Kirsten, Stroulia, Eleni, Henry, Calen, Lucky, Shannon, Rockwell, Geoffrey, Boechler, Patricia, Illovan, Mihaela
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
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2015-10-15
SSHRC Awarded IG 2016: Incoming university students have experience with and are engaged by avatar-based virtual worlds [VEs]. Are educators ready for them? An empirically supported, psychological theory of learning in 3D Virtual Environments, with principles for educational practice, would...
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2015-10-15
SSHRC Awarded IG awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered in virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student...
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2014-10-02
SSHRC Awarded IG 2015: ESL acquisition in early childhood is not well understood or even well-documented. Early L2 child speakers appear to produce more varied types of phonological errors compared with monolingual children, some but not all of which are predictable from their own mother tongues....
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2010
Kahlke, Renate, King, Sharla, Carbonaro, Mike, Boechler, Patricia, Drummond, Jane, Greidanus, Elaine
Health Science teams are increasingly interprofessional and often require use of information communication technology. These shifts result in a need for health science students to learn online interprofessional teamwork skills early in their training. In response, one interprofessional...