Slippery Texts and Evolving Literacies

  • Author(s) / Creator(s)
  • The idea of ‘slippery texts' provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text American McGee's Alice, demonstrate a variety of ways in which players attempt to manage their attention as they encounter a new text with many resonances. The range of their start-up approaches provides insight into changing forms of literate behaviours. Players varied in the degree to which they emphasized focusing on the story or on the controls of the game in their initial approach to this text, but all made some use of the intertextual understanding they brought from other versions of Alice. A kind of good-enough gaming was sought, in order to make progress in the early stages of the game.

  • Date created
    2007
  • Subjects / Keywords
  • Type of Item
    Article (Published)
  • DOI
    https://doi.org/10.7939/R3NK36J9R
  • License
    © 2007 Mackey, M. This version of this article is open access and can be downloaded and shared. The original author(s) and source must be cited.
  • Language
  • Citation for previous publication
    • Mackey, Margaret. (2007). Slippery Texts and Evolving Literacies. E-Learning and Digital Media, 4(3), 319-328. http://dx.doi.org/10.2304/elea.2007.4.3.319
  • Link to related item
    http://dx.doi.org/10.2304/elea.2007.4.3.319