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A comparison of Junction Tree and Relaxation Algorithms for point matching using different distance metrics
Download2004
Barone, Dante, Caelli, Terry, Caetano, Tiberio
Technical report TR04-04. We have developed a polynomial time optimal method for a class of attributed graph matching problems using the Junction Tree algorithm from Graphical Models. In this paper we compare this method with standard probabilistic relaxation labeling using different forms of...
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2004
Redford, J., McNaughton, M., Cutumisu, M., Schaeffer, J., Szafron, D., Parker, D.
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...