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Skip to Search Results- 3Artificial Intelligence
- 1Cognitive Modeling
- 1Dynamic Difficulty Adjustment
- 1Emotion Modelling
- 1Experience Management
- 1Flow
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Fall 2015
Brammadesam Manavalan, Yathirajan
Displaying believable emotional reactions in virtual characters is required in applications ranging from virtual-reality trainers to video games. Manual scripting is the most frequently used method and enables an arbitrarily high fidelity of the emotions displayed. However, scripting is labor...
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Fall 2015
Flow is a psychological state that provides a person with enjoyment when their skills and the challenges of their activity match. Thus flow encourages people to persist at and return to just manageable challenges; thereby fostering the growth of skills over time. It seems natural to assume that...
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Spring 2015
Computer-based interactive environments present a compelling platform for research in Artificial Intelligence. Using games as its domains, this work has traditionally focused on building AI agents that can play games well (e.g., Checkers, Go, or StarCraft). In more recent years, a parallel line...
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Fall 2015
Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation with the objective of managing the player’s experience in an interactive narrative. Such AI experience managers can...