Search
Skip to Search Results- 4ScriptEase
- 3Reinforcement learning
- 3Video games
- 2Behaviours
- 2Machine learning
- 2Non-player character
-
Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
-
Fall 2009
Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer games use custom scripts to control the behaviours of non-player characters (NPCs). Therefore, a story author must write...
-
Fall 2009
Games have been used to evaluate and advance techniques in the field of Artificial Intelligence since before computers were invented. Many of these games have been deterministic perfect information games (e.g. Chess and Checkers). A deterministic game has no chance element and in a perfect...
-
Fall 2009
A high level of programming knowledge is needed in order to script a video game. This prevents video game design from being accessible to non-programmers. ScriptEase is a tool that was designed to solve this problem. While ScriptEase has been shown to be accessible to 10th grade English students...