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2014-10-13
SSHRC Awarded IG 2015: The research explores how today's screen-oriented young adults perceive the local and situated nature of their early literate development. RESEARCH QUESTIONS: How do contemporary Canadian young adults articulate their childhood experiences of landscape and local geography,...
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Spring 2012
Today, with gaming technology advancing by leaps-and-bounds, we are witnessing the proliferation of games for entertainment and education. Users can easily record their real-world experiences, through affordable smart phones, equipped with accelerometers, GPS receivers, compasses, and cameras....
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Fall 2012
In this thesis, we present a novel, robust virtual world-based educational platform. The framework provides scenario definition and execution capabilities that support the creation and delivery of a wide range of virtual world-based training scenarios. The components built upon this framework,...