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Skip to Search Results- 2Virtual worlds
- 1Alternate reality
- 1Augmented reality
- 1Context-aware computing
- 1Mobile games
- 1Scenario-based training
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Spring 2012
Today, with gaming technology advancing by leaps-and-bounds, we are witnessing the proliferation of games for entertainment and education. Users can easily record their real-world experiences, through affordable smart phones, equipped with accelerometers, GPS receivers, compasses, and cameras....
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Fall 2012
In this thesis, we present a novel, robust virtual world-based educational platform. The framework provides scenario definition and execution capabilities that support the creation and delivery of a wide range of virtual world-based training scenarios. The components built upon this framework,...