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Fall 2011
This thesis addresses the problem of automatic real-time 3D reconstruction of general scenes from monocular video. Whereas many impressively accurate reconstruction techniques exist in the multi-view stereo literature, most are slow offline batch methods designed to work in highly calibrated...
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Spring 2012
Recent real-time heuristic search algorithms have demonstrated outstanding performance in video game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider applications of real-time search by fostering a greater...