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- 2In, Dongju
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- 1Campbell, Kathryn J. (Supervisor)
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Over the past few decades, our computing environment has changed dramatically. As computing has become more prevalent in every part of daily life, so has using computers to understand the humanities become more commonplace. Digital Humanities has provided people a unique, broad perspective by...
From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive VisualizationsDownload
Interactive visualization is a burgeoning class of cognitive and communicative tools that is challenging to define. Typically, interactive visualizations have been evaluated by the multimodal features they are comprised of, or for the communicative tasks they support, but this contributes little...
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
SSHRC Awarded IDG 2017: The expansion of video games as a medium has precipitated a healthy indie game movement, and created opportunities for media artists to explore interactive art creation. However, audio and music in games is still primarily constrained to sound effects, dialog and emotive...
Using Social Media for Health Information: How New Technologies are Being Used in HIV/AIDS CommunicationDownload
Social networking sites, mobile technologies and other information and communications technologies have become popular ways of connecting. The health information field is no exception; however, what are best practices and strategies to effectively use the affordances of these tools, and currently...