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Enhancing Design with Sound
- Author / Creator
- In, Dongju
Over the past few decades, our computing environment has changed dramatically. As computing has become more prevalent in every part of daily life, so has using computers to understand the humanities become more commonplace. Digital Humanities has provided people a unique, broad perspective by which to further understand social phenomena using computers.
Just as the appearance of the Personal Computer (PC) changed the world, we are once again experiencing a revolutionary shift with the ubiquity of mobile computing. Computing is no longer constrained to only certain locations, and much more data is thus being generated as we spend more time computing, everywhere. Today, data is unfixed and enormous. As computers grow in power and the extent to which they are integrated into our lives, the need for better usability, for as many people as possible, also grows. Without ever more efficient ways to interact with the data we are producing, we risk floundering around in a uselessly large pool of expensive information.
Although hearing is an important sensory system for the perception of information, the use of sound in computing considerably less developed than the use of graphics. Sound has huge potential as an interactive computing medium, the appropriate use of which can offer a supplementary way to enhance usability.
Features of sound and their possible use in computing are examined under four broad headings in this thesis: usability, interactivity, accessibility, and
universality. It ends with a discussion of the potential significance of the appropriate use of sonification in advancing both our engagement with, and the efficiency of, our computing experience.
Sound studies is broad, and this thesis will not cover the entire field. The objective of this thesis is to start a conversation in Digital Humanities around the use of sound in digital projects, offering a new perspective that will expand the effective utilization of sound in Digital Humanities and the digital world in general. Supplemental files to this thesis can be accessed at: https://doi.org/10.7939/r3-zwf7-6x54.
- Graduation date
- Fall 2015
- Type of Item
- Master of Arts
- This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.