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Spring 2011
In this thesis, we study theoretically and empirically the additive abstraction-based heuristics. First we present formal general definitions for abstractions that extend to general additive abstractions. We show that the general definition makes proofs of admissibility, consistency, and...
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Fall 2016
Real-time strategy (RTS) video games are known for being one of the most complex and strategic games for humans to play. With a unique combination of strategic thinking and dexterous mouse movements, RTS games make for a very intense and exciting game-play experience. In recent years the games AI...
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Spring 2023
Pathfinding has been an interesting research area throughout the years. Heuristic search algorithms are used to find a path with the minimum length between a start and a goal in a graph, which has applications in GPS navigation and video games. There are different ways to create a heuristic for...
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Fall 2012
This thesis consists of two parts. First, we invented an abstraction framework called multimapping which allows multiple admissible heuristic values to be extracted from one abstract space. The key idea of this technique is to design a multimapping function which maps one state in the original...
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Simultaneously searching with multiple algorithm settings: an alternative to parameter tuning for suboptimal single-agent search
DownloadFall 2009
Many single-agent search algorithms have parameters that need to be tuned. Although settings found by offline tuning will exhibit strong average performance, properly selecting parameter settings for each problem can result in substantially reduced search effort. We consider the use of...