Search
Skip to Search Results- 2Cutumisu, M.
- 1Alvin M Schrader
- 1Barbosa, D.
- 1Blair, Kristen Pilner
- 1Chin, Doris B.
- 1Cutumisu, Maria
- 2Educational Psychology, Department of
- 2Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2WILU 2017
- 1NEOS Library Consortium
- 1NEOS Library Consortium/Miniconference Presentation Materials (NEOS Library Consortium)
- 1Education, Faculty of
-
Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and Revising
Download2014
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
-
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
-
Developing Graduate Education Students’ Metacognition Regarding Citing and Their Use of Citations: The Value of Podcasts
Download2021-06-03
Pow, Virginia, Feisst, Debbie, Thomas, Greg
How might we use podcasts as an element of an integrated approach to instruction to develop students’ metacognition regarding their understanding and use of citations?
-
Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
-
Technology and the Politics of Choice: Information Literacy, Critical Thinking, and Intellectual Freedom
Download2002-03-15
This presentation addresses the prescriptive technology of Internet filtering software, also known to its critics as \"censorware\", \"electronic book banning\" and even e-book burning. My lens is library and information studies, and my theme is that the attempt to regulate and control...
-
2020
Pang, C., Hindle, Abram, Barbosa, D.
DevOps stands for Development-Operations. It arises from the IT industry as a movement aligning development and operations teams. DevOps is broadly recognized as an IT standard, and there is high demand for DevOps practitioners in industry. Since ACM & IEEE suggest that undergraduate computer...
-
2013
IFLA adopted its Multicultural Library Manifesto in 2008. Meanwhile, contemporary scholarship in library and information studies suggests that North American Master of Library and Information Studies (MLIS) graduates are not completing their degrees with a solid foundation in the core library...