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Skip to Search Results- 10Schaeffer, Jonathan
- 8Cutumisu, Maria
- 5Carbonaro, Mike
- 5Szafron, Duane
- 4Onuczko, Curtis
- 4Pijls, Wim
- 3Generative pattern
- 3Scripting language
- 2Ambient behavior
- 2Collaborative behavior
- 2Computer games
- 2Intelligent agents
- 6Educational Psychology, Department of
- 6Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 5Computing Science, Department of
- 5Computing Science, Department of/Technical Reports (Computing Science)
- 1Education, Faculty of
- 1Education, Faculty of/ENGAGE: Celebration of Research and Teaching Excellence
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1993
Lake, Robert, Schaeffer, Jonathan, Lu, Paul
Technical report TR93-13. Chess endgame databases, while of important theoretical interest, have yet to make a significant impact in tournament chess. In the game of checkers, however, endgame databases have played a pivotal role in the success of our World Championship challenger program...
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1994
Schaeffer, Jonathan, Pijls, Wim, Plaat, Aske, de Bruin, Arie
Technical report TR94-17. In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the number of leaf nodes expanded. Further investigation of the algorithm showed that it had three serious drawbacks, which prevented its use by practitioners: it is difficult to...
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Fall 2009
Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer games use custom scripts to control the behaviours of non-player characters (NPCs). Therefore, a story author must write...