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Skip to Search Results- 57Humanities Computing
- 41School of Library and Information Studies
- 10Digital Humanities
- 3Library and Information Studies
- 2Department of Educational Policy Studies
- 2Department of Modern Languages and Cultural Studies
- 2Stobbs, Robyn E.
- 1Arias Torres, Cristina G
- 1Babb, Maureen N
- 1Barnard, Sara H.
- 1Borynec, Anna
- 1Boyd, Brandon R.
- 5Video games
- 4Information behaviours
- 4Interactivity
- 3Grounded theory
- 3Humanities Computing
- 3Narratives
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Using Social Media for Health Information: How New Technologies are Being Used in HIV/AIDS Communication
DownloadSpring 2014
Social networking sites, mobile technologies and other information and communications technologies have become popular ways of connecting. The health information field is no exception; however, what are best practices and strategies to effectively use the affordances of these tools, and currently...
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Fall 2020
In the months leading up to the 2016 election in the United States, YouTube’s recommendation algorithm decidedly favored pro-Trump videos, fake news and conspiracy theories. In this thesis, I question whether such bias is present in the context of the 2019 federal election in Canada. To do so, I...
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Fall 2015
Drawing on previous research on Critical Design (Dunne and Raby), Feminist HCI (Bardzell and Bardzell & Bardzell), and Rich-Prospect Browsing Theory (Ruecker), this dissertation strengthens the theoretical basis for further research into the development and application of a critical and...
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Spring 2022
Using an online survey, this research explores public opinion related to ethical concerns and the portrayal of human-like characteristics by Virtual Assistants (VAs), such as Apple's Siri and Amazon's Alexa. This research is centered around two research questions: 1) What ethical concerns, if...
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Spring 2017
This thesis explores the role of academic librarians as researchers, according to the perceptions of academic librarians themselves, as well as non-librarian faculty. Data collection included surveying 60 participants, including 30 librarians and 30 non-librarian faculty from six Canadian...
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Fall 2017
Popular culture often views video games as a source of mindless entertainment, unfit for profound artistic expression. And yet, with every passing year game narratives become more and more complex, allowing developers to tell deeply personal and poignant stories concerning the most intricate...
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Fall 2016
This thesis seeks to examine the current state of the provenance metadata of rare books and manuscripts in digital special collections, and how that metadata can be enhanced using visualization tools. The multi-faceted nature of provenance is addressed, as well as the standards used to capture...
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From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations
DownloadFall 2016
Interactive visualization is a burgeoning class of cognitive and communicative tools that is challenging to define. Typically, interactive visualizations have been evaluated by the multimodal features they are comprised of, or for the communicative tasks they support, but this contributes little...
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Spring 2015
Since the inception of Google Maps in 2005, there has been plenty of discussion about how this type of mapping technology has changed the way individuals orient themselves and whether or not the use of technology like Google Maps changes the way we see the world. In short, it has. However,...
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Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games
DownloadFall 2017
Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the...