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Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games

  • Author / Creator
    Holmes, David M
  • Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the historical community. The game centres on Operation Deadstick, an opening mission of the Normandy landings on D-Day, 6 June 1944. To portray accurately the historical content I designed the game using a Mechanics-Dynamics-Aesthetics (MDA) game design framework. This framework guided the implementation of the historical elements in all aspects of the game’s design including its cosmetics, gameplay mechanics, and themes. I evaluated the game by examining its historical content through these same elements. Although the game was incomplete, I believe it represents a positive first step towards the design of historically accurate interactive content.

  • Subjects / Keywords
  • Graduation date
    2017-11:Fall 2017
  • Type of Item
    Thesis
  • Degree
    Master of Arts
  • DOI
    https://doi.org/10.7939/R3KS6JJ61
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
    English
  • Institution
    University of Alberta
  • Degree level
    Master's
  • Department
    • Humanities Computing
  • Supervisor / co-supervisor and their department(s)
    • Gouglas, Sean (Humanities Computing)
  • Examining committee members and their departments
    • Rockwell, Geoffrey (Humanities Computing)
    • Gouglas, Sean (Humanities Computing)
    • Quamen, Harvey (Humanities Computing)