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Skip to Search Results- 2Mackey, Margaret
- 1Blair, Kristen Pilner
- 1Chin, Doris B.
- 1Crichton, Joel A.
- 1Cutumisu, M.
- 1Cutumisu, Maria
- 9Graduate and Postdoctoral Studies (GPS), Faculty of
- 9Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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- 2Educational Psychology, Department of
- 2Educational Psychology, Department of/Journal Articles (Educational Psychology)
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2017-10-16
SSHRC Awarded IG 2018: Through cooperative inquiry and critical co-design, the project will develop an interactive digital story app (i.e., digital fiction) that can be evaluated as a tool for media-enhanced bibliotherapy to help young women address issues associated with body image concerns. 40...
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Understanding donor response to donation appeals: the role of deservingness in the dictator game and optimum donation promises in charity auctions
DownloadSpring 2010
Marketing research has attempted to shed light on donor responses to a variety of donation appeals and strategies. More recently, research has examined the effect of changing the content of an appeal in both a donation solicitation and a cause-related marketing context. Some charities are...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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2023-04-01
Cloud gaming allows gamers to enjoy high-quality gaming experiences at any time and from any location. Complex game software is hosted on powerful servers in data centres, rendered game scenes are broadcast to players in real time over the Internet, and players interact with the games using...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Fall 2014
We develop an approach for optimizing Hidden Markov model representations of voltage-gated ion channels that addresses the issues of topology determination and poorly performing optimization algorithms. Developing accurate models of neurological processes is a major goal of computational...
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Old Man's Playing Ground: An Intergroup Meeting and Gaming Site on the Plains/Plateau Frontier
DownloadSpring 2012
Though it has been destroyed, much can be learned from an interdisciplinary study of Old Man’s Playing Ground. Oral traditions of the Piikáni, from whom a plurality of accounts about the playing ground are known, and other First Nations of the Northwest Plains and Interior Plateau, together with...