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Spring 2016
Algorithmic decipherment is a prime example of a truly unsupervised problem. This thesis presents several algorithms developed for the purpose of decrypting unknown alphabetic scripts representing unknown languages. We assume that symbols in scripts which contain no more than a few dozen unique...
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Fall 2016
Real-time strategy (RTS) video games are known for being one of the most complex and strategic games for humans to play. With a unique combination of strategic thinking and dexterous mouse movements, RTS games make for a very intense and exciting game-play experience. In recent years the games AI...
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Fall 2016
Properly planning module installation on industrial sites is a critical factor in ensuring that projects are delivered safely, on time, and within budget. In industrial modular construction, pre-fabricated modules are installed on site, in specific patterns, based on design documents. Depending...
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Spring 2015
In this thesis, I study the problem of Monte-Carlo Planning in deterministic do- mains with sparse rewards. A popular algorithm in this suite, UCT, is studied. A new algorithm to incorporate state generalization in UCT using estimates of sim- ilar nodes and a distance metric is presented. The...
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Fall 2013
Given nothing but the generative model of the environment, Monte Carlo Tree Search techniques have recently shown spectacular results on domains previously thought to be intractable. In this thesis we try to develop generic techniques for temporal abstraction inside MCTS that would allow the...
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Fall 2010
The game of Hex is of interest to the mathematics, algorithms, and artificial intelligence communities. It is a classical PSPACE-complete problem, and its invention is intrinsically tied to the Four Colour Theorem and the well-known strategy-stealing argument. Nash, Shannon, Tarjan, and Berge are...