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Skip to Search Results- 10Computer games
- 4Intelligent agents
- 4Scripting language
- 3Artificial intelligence
- 3Generative pattern
- 2Ambient behavior
- 4Schaeffer, Jonathan
- 4Szafron, Duane
- 3Carbonaro, Mike
- 3Cutumisu, Maria
- 3McNaughton, Matthew
- 3Onuczko, Curtis
- 6Graduate and Postdoctoral Studies (GPS), Faculty of
- 6Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 3Computing Science, Department of
- 3Educational Psychology, Department of
- 3Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Computing Science, Department of/Technical Reports (Computing Science)
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2021
Viggiato, M., Lin, D., Hindle, Abram, Bezemer, C.P.
Sentiment analysis is a popular technique to identify the sentiment of a piece of text. Several different domains have been targeted by sentiment analysis research, such as Twitter, movie reviews, and mobile app reviews. Although several techniques have been proposed, the performance of current...
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Fall 2015
The control of powered prosthetic arms has been researched for over 50 years, yet prosthetic control remains an open problem, not just from a research perspective, but from a clinical perspective as well. Significant advances have been made in the manufacture of highly functional prosthetic...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
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2002
Hatch, Maurine, Stroulia, Eleni
Technical report TR02-06. With the advent of more and more services available on the Web, a user can have a difficult job of assembling the various pieces of a complex task to arrive at a final solution. Not only would the user need to access each web-based resource through its individual...
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Fall 2009
As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually-programmed scripts to control object interactions, although automated techniques for generating scripts from high-level specifications are being...
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Spring 2012
Havannah is a recent game that is interesting from an AI research perspective. Some of its properties, including virtual connections, frames, dead cells, draws and races to win, are explained. Monte Carlo Tree Search (MCTS) is well suited to play Havannah, but many improvements are possible....