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Skip to Search Results- 10Computer games
- 4Scripting language
- 3Generative pattern
- 2Ambient behavior
- 2Artificial intelligence
- 2Code generation
- 4Schaeffer, Jonathan
- 4Szafron, Duane
- 3Carbonaro, Mike
- 3Cutumisu, Maria
- 3McNaughton, Matthew
- 3Onuczko, Curtis
- 5Graduate and Postdoctoral Studies (GPS), Faculty of
- 5Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 4Educational Psychology, Department of
- 4Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Computing Science, Department of
- 1Alberta Centre for Active Living
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2004
Redford, J., McNaughton, M., Cutumisu, M., Schaeffer, J., Szafron, D., Parker, D.
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...
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Spring 2013
The game of Amazons is a young board game with simple rules, nice mathematical properties yet a high complexity between chess and Go. The state of the art Amazons solver was presented by Martin Müller in 2001 with which he solved the Amazons 5 × 5 starting position as a first player win. This...
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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Spring 2012
Havannah is a recent game that is interesting from an AI research perspective. Some of its properties, including virtual connections, frames, dead cells, draws and races to win, are explained. Monte Carlo Tree Search (MCTS) is well suited to play Havannah, but many improvements are possible....
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Fall 2009
As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually-programmed scripts to control object interactions, although automated techniques for generating scripts from high-level specifications are being...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...