Search
Skip to Search Results- 23Graduate and Postdoctoral Studies (GPS), Faculty of
- 23Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 9Toolkit for Grant Success
- 6Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 5Educational Psychology, Department of
- 5Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 24Thesis
- 9Research Material
- 6Article (Published)
- 3Conference/Workshop Presentation
- 2Conference/Workshop Poster
- 2Report
-
Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and Revising
Download2014
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
-
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
-
2016-02-01
SSHRC Awarded IDG 2016: The goal of this project is to develop foundational knowledge on the applicability of the learning perspective to account for interference phenomena when children perform language activities. We expect to learn more about the appropriateness of interpreting interference...
-
2015-10-15
SSHRC Awarded IG 2016: Incoming university students have experience with and are engaged by avatar-based virtual worlds [VEs]. Are educators ready for them? An empirically supported, psychological theory of learning in 3D Virtual Environments, with principles for educational practice, would...
-
2015-10-15
SSHRC Awarded IG awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered in virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student...
-
Spring 2015
The thesis consists of two papers exploring the area of digital game construction in pre-service teacher education. The first paper details the analysis of 166 pre-service teachers’ experiences constructing a digital game in the Scratch development environment (MIT, 2009). Pre-service teachers...
-
Spring 2015
Personality has been documented in diverse taxa and growing attention is being directed towards the ecological implications of consistent variation in individual behaviour. These implications include the rise in habituation behaviour by wildlife living in human-disturbed areas, which has resulted...
-
Fall 2014
Capital markets play an important role in the modern economy. This thesis consists of two essays on capital markets. In the first essay (Chapter 1), I study the effect of systematic news on a prominent capital markets anomaly, post-earnings announcement drift (PEAD), and use the effect to...
-
Spring 2010
This study examined fairness in the online society of World of Warcraft(WoW), a society under constraint by game developers but dynamically affected by users. Because the society is voluntary, people have the ability to both effect major change on, and leave, that society at any time. Thus,...
-
Spring 2013
Gradient-TD methods are a new family of learning algorithms that are stable and convergent under a wider range of conditions than previous reinforcement learning algorithms. In particular, gradient-TD algorithms enable off-policy problems---problems where the distribution of the data is different...