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Skip to Search Results- 34Rockwell, Geoffrey
- 9Ruecker, Stan
- 7Sinclair, Stéfan
- 5Ilovan, Mihaela
- 5Sondheim, Daniel
- 4Gouglas, Sean
- 5Digital Humanities
- 4Humanities--Computer Network Resources
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- 28Digital Humanities Program
- 27Digital Humanities Program/Journal Articles (Digital Humanities)
- 5Histories of Humanities Computing
- 5Histories of Humanities Computing/Histories of Humanities Computing
- 1Education, Faculty of
- 1Education, Faculty of/Research Materials (Education)
- 21Article (Published)
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2015
Ruecker, Stan, Rockwell, Geoffrey, Windsor, Jennifer, Frizzera, Luciano, Ilovan, Mihaela, Sondheim, Daniel
Since the advent of digital scholarly editions, there have been many arguments to the effect that digital versions are able to offer more to humanities scholars than printed ones. Though this opinion is shared by most scholars producing digital editions, a number have also published printed...
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2010
Ruecker, Stan, Rockwell, Geoffrey, Organisciak, Peter, Sinclair, Stéfan
How can digital content be connected to text analysis tools? The TAPoR (Text Analysis Portal for Research) provided a workbench model, but usability studies suggest that a workbench was not how humanists thought of doing their research - humanists start with the text and apply tools as lenses for...
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2012
Rockwell, Geoffrey, Sinclair, Stéfan
Introduction: Using a computer to analyze a text intimidates many humanities students, but the reality is that text analysis is becoming a fundamental and naturalized part of how we operate in a digital society. Text analysis is what enables Google to compile and index tens of billions of web...
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2012
Bieber, Mark, Dobson, Teresa, Brown, Susan, Blandford, Ann, Rodriguez, Omar, Giacometti, Alejandro, Sondheim, Daniel, Ranaweera, Kamal, Fiorentino, Carlos, Rockwell, Geoffrey, Ilovan, Mihaela, Ruecker, Stan, Nelson, Brent, Sinclair, Stéfan, Windsor, Jennifer, Radzikowska, Milena, Faisal, Sarah, Frizzera, Luciano, Michura, Piotr
This article discusses a set of prototypes currently being designed and created by the Interface Design team of the Implementing New Knowledge Environments (INKE) project. These prototypes attempt to supplement the user experience in reading digital scholarly editions, by supporting a set of...
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2003
Games are used to teach the humanities not for research. We are not even comfortable studying games seriously, let alone proposing that games could be a form of research. It is only recently that computer games have become the subject of serious humanities inquiry. At the same time there is a...
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2011
Rockwell, Geoffrey, Kee, Kevin
This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Catharines, Canada. Kevin introduced Geoffrey as a keynote speaker prepared to present on serious games. Instead of...
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2011-01-01
As more and more scholarship is digital, we need to develop a culture of conversation around the evaluation of digital academic work. We have to be able to evaluate new types of research, like analytic tools and hypermedia fiction, that are difficult to review. The essay surveys common types of...
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2012
Rockwell, Geoffrey, Sinclair, Stéfan
Introduction: One can think through a digital humanities curriculum in three ways. One can ask what should be the intellectual content of a program and parse it up into courses; one can imagine the skills taught in a program and ensure that they are covered; or one can ensure that the...
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2019-06-01
Camlot, Jason, O'Driscoll, Michael, Luyk, Sean, Pickering, Holly, Azarpanah, Ali, Rockwell, Geoffrey
Panel presentation at CSDH/SCHN Digital Humanities conference at Congress 2019, UBC, Vancouver, BC.