Search
Skip to Search Results
Filter
Author / Creator / Contributor
Subject / Keyword
Collections
Year
Languages
Item type
Departments
Supervisors
-
Fall 2014
Designing competitive Artificial Intelligence (AI) systems for Real-Time Strategy (RTS) games often requires a large amount of expert knowledge (resulting in hard-coded rules for the AI system to follow). However, aspects of an RTS agent can be learned from human replay data. In this thesis, we...
1 - 1 of 1