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- 9Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Kinesiology, Sport, and Recreation, Faculty of
- 2Kinesiology, Sport, and Recreation, Faculty of/Behavioural Medicine & Health Psychology (Kinesiology, Sport, and Recreation)
- 1Alberta Centre for Active Living
- 1Alberta Centre for Active Living/WellSpring
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Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and Revising
Download2014
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
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2004
Chan, C., Cutumisu, M., Szafron, D., Lu, P.
Java has multiple inheritance of interfaces, but only single inheritance of code via classes. This situation results in duplicated code in Java library classes and application code. We describe a generalization to the Java language syntax and the Java Virtual Machine (JVM) to support multiple...
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Quantifying children’s perceived gender roles and attitudes towards women in computing science
Download2016
Yuen, C., Cutumisu, M., Solez, A.
This research aims to address the acute issue of the retention of female students in STEM domains. Specifically, this work proposes a three-year longitudinal study surveying the attitudes and beliefs of junior high-school students towards gender roles in computing science. This study will...
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Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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2016
Students’ learning choices, such as seeking critical feedback or revising their work, provide insights into the learning processes that unfold when students learn on their own. This research aims to characterize high-school students who choose to seek critical feedback and to revise posters in a...
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A neural network approach to estimate student skill mastery in cognitive diagnostic assessments
Download2017
Cui, Y., Guo, Q., Cutumisu, M.
In computer-based tutoring systems, it is important to assess students’ mastery of different skills and provide remediation. In this study, we propose a novel neural network approach to estimate students’ skill mastery patterns. We conducted a simulation to evaluate the proposed neural network...
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Communicating diabetes best practices to clients: a preliminary investigation of educator perspectives
Communicating diabetes best practices to clients: a preliminary investigation of educator perspectives
Download2012
Anders, S., Bell, R. C., Chan, C., Berry, T. R.
Purpose: The majority of people with type 2 diabetes do not meet dietary and physical activity recommendations. It is not well understood how diabetes educators translate diet and physical guidelines for their clients and if diabetes educators have sufficient resources to promote healthy eating...
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Collective knowledge: Using a Consensus Conference approach to develop recommendations for physical activity and nutrition programs for persons with Type 2 diabetes
Download2012-01-01
Berry, T. R., Chan, C., Walker, J., Bell, R.
The purpose of this consensus conference was to have a lay panel of persons with type 2 diabetes (T2D) work in collaboration with an expert panel of diabetes professionals to develop strategies designed to improve dietary and physical activity adherence in persons with T2D. Lay panel participants...
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2004
Redford, J., McNaughton, M., Cutumisu, M., Schaeffer, J., Szafron, D., Parker, D.
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...