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Skip to Search Results- 1Crichton, Joel A.
- 1Ensslin, Astrid
- 1GAPSSHRC
- 1Gurdev Singh
- 1Hunter, Garett A. C.
- 1Murphy, Michelle N.
- 4Graduate and Postdoctoral Studies (GPS), Faculty of
- 4Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 2Toolkit for Grant Success
- 1Master of Science in Internetworking (MINT)
- 1Master of Science in Internetworking (MINT)/Capstone Projects & Reports (Master of Science in Internetworking (MINT))
- 1St. Stephen's College
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Fall 2015
A large volume of literature exists on fault detection and isolation for industrial processes. In a general view, these various methods may be divided into process model based and process history based fault diagnosis. In both classes, there has been a recent focus on extracting the temporal...
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Gesture Recognition using Hidden Markov Models, Dynamic Time Warping, and Geometric Template Matching
DownloadFall 2013
Gesture recognition is useful in many applications, including human-computer interaction, automated sign language recognition, medical applications, and many more. The main focus of this thesis is to improve the isolated gesture recognition accuracy of Hidden Markov Models (HMMs) and to provide a...
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Old Man's Playing Ground: An Intergroup Meeting and Gaming Site on the Plains/Plateau Frontier
DownloadSpring 2012
Though it has been destroyed, much can be learned from an interdisciplinary study of Old Man’s Playing Ground. Oral traditions of the Piikáni, from whom a plurality of accounts about the playing ground are known, and other First Nations of the Northwest Plains and Interior Plateau, together with...
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2023-04-01
Cloud gaming allows gamers to enjoy high-quality gaming experiences at any time and from any location. Complex game software is hosted on powerful servers in data centres, rendered game scenes are broadcast to players in real time over the Internet, and players interact with the games using...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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2017-10-16
SSHRC Awarded IG 2018: Through cooperative inquiry and critical co-design, the project will develop an interactive digital story app (i.e., digital fiction) that can be evaluated as a tool for media-enhanced bibliotherapy to help young women address issues associated with body image concerns. 40...