Search
Skip to Search Results- 10Toolkit for Grant Success
- 7Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 3Toolkit for Grant Success/Educational Materials (Toolkit for Grant Success)
- 2Communications and Technology Graduate Program
- 2Communications and Technology Graduate Program/Capping Projects (Communications and Technology)
- 1Art and Design, Department of
-
Artificial Intelligence (AI) and Inclusive Innovation: Examining Contemporary AI Initiatives in sub-Saharan Africa
Download2020-07-01
Africa is increasingly becoming a market for foreign global technology companies to implement artificial intelligence (AI) projects. Most of the AI research centers, serving as subsidiary companies of major big technology companies, are developing innovative AI solutions or products to solve some...
-
2022-02-02
SSHRC IDG awarded 2022: This project seeks to test how language use influences customer perceptions of AI agents’ humanness and investigate when consumers prefer interacting with AI agents that are more or less human-like.This project will develop a framework to explain how, when, and why...
-
09/20/2021
SSHRC IG awarded 2022: The research proposes to take a tripartite approach to understanding the sources of successes and challenges in the bilingual development of Special Education Needs (SENs). Research will take place in Ottawa and Edmonton; Research in the non-elective bilingual and elective...
-
2016-02-01
SSHRC Awarded IDG 2016: The goal of this project is to develop foundational knowledge on the applicability of the learning perspective to account for interference phenomena when children perform language activities. We expect to learn more about the appropriateness of interpreting interference...
-
2015-10-15
SSHRC Awarded IG 2016: Incoming university students have experience with and are engaged by avatar-based virtual worlds [VEs]. Are educators ready for them? An empirically supported, psychological theory of learning in 3D Virtual Environments, with principles for educational practice, would...
-
2015-10-15
SSHRC Awarded IG awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered in virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student...
-
2019-01-01
Vadim Bulitko, Sean Caulfield, Astrid Ensslin, Daniel Evans, Gillian Harvey, Scott Smallwood, Daniel Laforest, Brad Necyk, Marilène Oliver, Aidan Rowe, Isabelle Van Grimde, Jonathan Garfinkel, Tess Heinricks, Marilene Oliver, Blaine Campbell
DYSCORPIA: Future Intersections of the Body and Technology was a two-year interdisciplinary research project that brought together scholars from art and design, music, digital and medical humanities, radiology, computer science and contemporary dance in order to question what it means not to know...