Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 1Ackroyd, Robert Charles
- 1Albakry, Waleed
- 1Anvik, Karl Leif
- 1Arias Torres, Cristina G
- 1Bouchard, Matthew
- 1Boyd, Brandon R.
Results for "departments_tesim:"humanities computing""
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Spring 2015
References to the internet as physical space are pervasive: go forward, go back, domain name, email address, enter, password, website, portal, homepage, login, logout, logon, logoff, Myspace, information superhighway.… On the internet we surf from website to website, each with its own address....
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Spring 2013
Computer Assisted Language Learning (CALL) has been used in second language classrooms since the 1960’s. With the advancement of technology, new resources are becoming available to assist language learning. The widespread use of internet-capable cell phones and the thousands of apps available...
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Fall 2017
Visualization has long been used in journalism to facilitate news storytelling. Media outlets applying visualization techniques in the news articles to communicate information efficiently and intuitively. This thesis aims to explore the way that visualization is applied in digital journalism with...
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Fall 2013
This thesis examines the role that digital technology plays in the advancement of political and social goals. Though a fairly recent phenomenon, digital activism has become a highly contested topic as regards its effectiveness. This thesis looks at two case studies in the use of digital tools for...
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Digital Visualization of Transnationalism: Mapping Historical Migration of Hong Kong Migrants in Canada During the Handover of Hong Kong Period
DownloadFall 2016
Human migration is a global phenomenon driven by two factors: individual needs or desires, and changes in the economics and politics in the society from which the migration stems. Human migration usually involves people crossing international borders, but the impact is often felt locally, in the...
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Fall 2014
Education has been significantly affected by the emergence of new technologies. Appropriate implementation of technology in education can facilitate teaching and learning, increase student engagement and participation, and elevate student achievement. A major practice of technology integration in...
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Fall 2015
Over the past few decades, our computing environment has changed dramatically. As computing has become more prevalent in every part of daily life, so has using computers to understand the humanities become more commonplace. Digital Humanities has provided people a unique, broad perspective by...
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From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations
DownloadFall 2016
Interactive visualization is a burgeoning class of cognitive and communicative tools that is challenging to define. Typically, interactive visualizations have been evaluated by the multimodal features they are comprised of, or for the communicative tasks they support, but this contributes little...
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Fall 2013
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
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Fall 2011
By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make the case for a new way of looking at video games. This framework uses Mikhail Bakhtin’s work in The Dialogic Imagination (1981) to view video games through three...