Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 1Ackroyd, Robert Charles
- 1Albakry, Waleed
- 1Anvik, Karl Leif
- 1Arias Torres, Cristina G
- 1Bouchard, Matthew
- 1Boyd, Brandon R.
Results for "departments_tesim:"humanities computing""
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Good Participation in Web-based Public Participation Geographic Information System (WPPGIS)
DownloadFall 2018
Development of Public Participation Geographic Information System (PPGIS) was an attempt to bring technology to communities for their decision-making. To overcome the limitations of the traditional public participation and with the huge progress in the web-based technologies, community planners...
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Spring 2018
E-portfolios have been widely used as digital education technologies in western countries. However, there are merely no applications and few academic studies of e-portfolios in China. This research aims to design guidelines of e-portfolios for Canadian and Chinese higher education. To achieve the...
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Fall 2013
In recent years, consumers have embraced a range of portable web-ready devices, and with them, new means of accessing and using the web. Yet, despite consumer adoption of smartphones and tablet computers for personal and work-related activities both within and without the academy, academic...
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Spring 2016
This thesis reviews how in-level wayfinding cues in video games can be harnessed to create immersive and enjoyable game experiences. It conducts an extensive literature review of game level design, and examines how modern games guide players to their destination. Many modern games rely heavily on...
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Is EHR the Cure? An Examination of the Implementation of an Electronic Health Record in Rural Alberta
DownloadFall 2009
As Canada continues its drive towards a national electronic health record the costs are mounting. With 256 projects underway the question has to be asked: what are the true costs of such an endeavor? Success hinges on cooperation at all levels and adequate funding in place to see it to...
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Is it Possible to Regulate the Internet Globally?: a Comparative Case Study of the Cybercrime Framework in Canada and Romania.
DownloadFall 2009
In this thesis, I investigate the concept of Internet regulation and its implementation by examining the Convention on Cybercrime, which regulates the European Union (EU) and non EU countries. I examine the approaches taken toward the Convention on Cybercrime in two different socio-economic and...
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Spring 2016
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
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Fall 2017
For more than fifty years, Media Studies has been a growing field of scholarship. The argument of this thesis builds upon debates about whether the nature of media and technology depends on the content they deliver. Media used to be considered merely tools that conveyed information. The situation...
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Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games
DownloadFall 2017
Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the...