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Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
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Fall 2009
Given a set of images from the same viewpoint, in which occlusions are present, background estimation is to output an image with stationary objects in the scene only. Background estimation is an important step in many computer vision problems such as object detection and recognition. With the...
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Enhancements to Reconstruction Techniques in Computed Tomography Using High Performance Computing
DownloadFall 2012
Computers have been used in diagnostic imaging for decades, but High-Performance Computing (HPC) in diagnostic imaging is rather rare because of the high cost associated with traditional HPC. Recent advancements in shared memory computers and the large market for commodity graphic cards have...
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Fall 2011
Photo-realistic renderings of humans are required for real-time graphics applications, and accurate human models are useful in applications such as model-based tracking. Non-rigid deformations of humans, e.g., deforming cloth and muscle bulging, are hard to model geometrically and are inefficient...
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Spring 2011
Physical simulations are in general very computationally intensive and required large and costly computing resources. Most of those simulations are rarely interactive as the link between visualization, interaction, and simulation is too slow. The recent development of parallel Graphic Processing...
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Spring 2015
There is considerable research work going on segmentation of RGB-D clouds due its applications in tasks like scene understanding, robotics etc. The availability of inexpensive and easy to use RGB-D cameras and computational capabilities of GPUs has lead to development of numerous applications in...