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References to the internet as physical space are pervasive: go forward, go back, domain name, email address, enter, password, website, portal, homepage, login, logout, logon, logoff, Myspace, information superhighway.… On the internet we surf from website to website, each with its own address....
Artist-run centres (ARCs) are important cultural institutions and their archives form a unique record of artist-run culture and contemporary art in Canada. With mandates focusing on supporting new and experimental work, ARCs have not traditionally been records custodians; however the value of...
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video GamesDownload
Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the...
Government information interactions are inevitable at many points in our lives; life events and milestones often intersect with the need for governmental programs and services information that will help or facilitate the resulting life transitions. This qualitative research study takes a...
Algorithms are increasingly present in our lives and responsible for many aspects of society – but are hidden from inspection. As codified instructions they require design (unless simplistic) and this design emerges from a web of social factors. Web sites and video games contain decision-making...