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Skip to Search Results- 1Arias Torres, Cristina G
- 1Boyd, Brandon R.
- 1Burden, Michael P
- 1Cappello, Alicia V
- 1Chartier, Ryan E
- 1Cheypesh, Oksana
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Is it Possible to Regulate the Internet Globally?: a Comparative Case Study of the Cybercrime Framework in Canada and Romania.
DownloadFall 2009
In this thesis, I investigate the concept of Internet regulation and its implementation by examining the Convention on Cybercrime, which regulates the European Union (EU) and non EU countries. I examine the approaches taken toward the Convention on Cybercrime in two different socio-economic and...
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Spring 2016
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
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Fall 2015
Drawing on previous research on Critical Design (Dunne and Raby), Feminist HCI (Bardzell and Bardzell & Bardzell), and Rich-Prospect Browsing Theory (Ruecker), this dissertation strengthens the theoretical basis for further research into the development and application of a critical and...
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Fall 2017
For more than fifty years, Media Studies has been a growing field of scholarship. The argument of this thesis builds upon debates about whether the nature of media and technology depends on the content they deliver. Media used to be considered merely tools that conveyed information. The situation...
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Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games
DownloadFall 2017
Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the...
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Fall 2014
The development of Information and Communication Technologies during the second half of the twentieth century established an accelerated process digitizing cultural objects, transcoding analog information into digital data. As the speed of digital networks increases exponentially and the Internet...
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Fall 2015
This thesis focuses on story-based games that address in-game complex social issues in order to map their narrative affordances and decode their intentionality. That is, my main goal is to identify the affordances and resources that construct and structure a game narrative, as well as to analyze...