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Skip to Search Results- 1Aghilidehkordi, Bamdad
- 1Aizouky, Zeina
- 1Au, Kara Wai-Fong
- 1Barnard, Sara H.
- 1Barnes, Kateryna Sarah Ellwood
- 1Beyer, Jocelyn Ann
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Fall 2018
In recent decades video games have been adopted to tackle a slew of complex social problems, with games increasingly employed across health and social services. Yet the sexual violence prevention sector has been slow to adopt games as tools and little research exists to support or refute uses of...
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Spring 2020
Virtual reality in its digital and non-digital forms has been followed by a long history of criticisms concerning the reality of the impressions it generates and the justified beliefs we can form about such experiences. Faced with the recent breakthroughs of digital VR, a re-evaluation of past...
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Fall 2019
Videogame environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. While often framed by their activities, these virtual spaces are also meaningful for how they communicate values and shape behaviour,...
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The Body as Information: An Emergent Theory of Social Positioning and Information Behaviours in a Virtual Diet Community
DownloadFall 2021
The intersection of diet culture with the rise of online communities has led to the rapid growth of virtual diet communities, including the LoseIt community on Reddit. Using a conceptual framework of information behaviours in virtual communities and social positioning theory, this project studied...
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Fall 2020
Digitizing newspapers has a decades-long history, particularly within the library settings that cater to needs of researchers and scholars. However, as scanned images, navigating such archives to locate news articles of interest, mobilize items by topic, authorship or correspondences is often...
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Spring 2020
Across digital and tabletop gaming, the ‘dungeon’ has been a generic setting with enduring popularity for decades. A staple of games of medieval fantasy-themed adventure, the traditional dungeon is a subterranean labyrinth full of monsters, traps, and treasures into which brave or foolish...
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The Philosophy of Movement: Using Affect Theory and Existentialism to Negotiate Difference Online
DownloadFall 2018
The design of comment systems on social media and news websites such as YouTube, Facebook, and Twitter are not made to promote critical discussions or find the source of political conflict. The integration of digital tools like social media to enact politics online and the shift to...
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Fall 2024
Through qualitative in-depth interviewing and inductive thematic analysis, this research seeks to amplify the experiences of a population in Library and Information Studies (LIS) that is often underrepresented: Black, Indigenous and People of Colour (BIPOC) who are in the Master of Library and...
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To Free or Not to Free: Nintendo’s quest to maintain a unique brand identity in the homogeneity of the Mobile Games Market
DownloadSpring 2020
As recently as 2013, Nintendo made bold assertions that they would never enter into the mobile games market (Byford, 2013). However in 2016 the market saw three games using IP commonly associated with Nintendo launch on both iOS and Android: Miitomo, Pokemon Go, and Super Mario Run. Nintendo has...
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Spring 2023
The information communication technology (ICT) industry is known to be hazardous to land, through extraction, energy usage, and toxic waste, and to people, through unethical labour practices. The library commits to social responsibility and sustainability as professional values meant to guide the...