This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
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Skip to Search Results- 1Aghilidehkordi, Bamdad
- 1Aizouky, Zeina
- 1Au, Kara Wai-Fong
- 1Barnard, Sara H.
- 1Barnes, Kateryna Sarah Ellwood
- 1Beyer, Jocelyn Ann
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Fall 2020
Videogames have a problem with narrative. It is an ironic fact that this age’s “most persuasive medium” (Bogost, 2007) would find it so difficult to tell stories, yet this is a long-standing issue that has been pointed out by critics and players alike. I came to suspect that this perceived...
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Misinformation on Social Media: An Exploratory Sequential Mixed Methods Analysis of Users' Engagement with Religious Misinformation
DownloadSpring 2023
Bangladesh, the world’s fourth-largest Muslim country, has a growing community of social media users. With the increasing social media usage, misinformation emerging from social media also becomes widespread in the country. In particular, religious misinformation has become more commonplace,...
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Fall 2022
This project studied the practice of information sharing in the context of online communities devoted to the preservation of video game mods. My research investigates how these fan communities share and archive challenging content, and how they react to the potential and actual loss of these...
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Mr. Robot and the Romantic Genius: The Figure of the Programmer in Contemporary Mass Culture
DownloadSpring 2020
Modern visual culture and, specifically, popular TV-series place great emphasis on technology and its relationship with humankind. Issues such as codependency between technology and users, the boundaries of human potential with regard to artificial intelligence, and cognitive loss from the...
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Networking Albertan Literary History, 1975-1979: A Bibliographic and Social Network Analysis
DownloadFall 2022
Can a bibliographic network identify the major characteristics of a corresponding social network, and what can those networks reveal about Albertan literary history in the 1970s? By combining bibliometric network methods with social network analysis, this thesis attempts to answer the above...
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Fall 2021
Barnes, Kateryna Sarah Ellwood
Environmental racism manifests in videogames and is an under-explored facet of videogame ecology, as are Indigenous worldviews such as relationality. Using primarily decolonial poststructuralist semiotic analysis and Indigenous Métissage, this thesis highlights the signs and simulacra of...
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Spring 2022
In this thesis I analyse the depiction of video game fathers and their daughters, who eventually become playable protagonists, in four popular, mainstream video game titles: The Last of Us, BioShock Infinite, Dishonored and The Walking Dead as well as the downloadable content add-ons Left Behind...
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Playing in Public: Situated Play at the Intersection of Software, Cabinet and Space in Japanese Game Centres
DownloadFall 2019
This dissertation examines the phenomenon of play that takes place in Japanese game centres. After reviewing and establishing a history of early amusement centres and video game arcade parlours in Japan and the academic and critical discourses surrounding them, I engage in a close reading of...
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Fall 2021
Violence is commonplace in video games, making the practice of engaging in pacifist runs — the completion of violent video games using minimal amounts of violence, or avoiding it all together — a fascinating object of study. In real life, the practice of pacifism is about opposing violence due to...
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Playing with Consent: An Autoethnographic Analysis of Representations of Race, Rape, and Colonialism in BioWare’s Dragon Age
DownloadSpring 2019
In this thesis I analyse BioWare’s Dragon Age series of video games using a modified autoethnographic method and Sara Ahmed’s queer phenomenology to explore how rape and consent are represented within the games. I find that the player embodies three roles throughout the games in relation to...