Onkwehón:we play: Decolonizing videogame ecology and disrupting environmental racism

  • Author / Creator
    Barnes, Kateryna Sarah Ellwood
  • Environmental racism manifests in videogames and is an under-explored facet of
    videogame ecology, as are Indigenous worldviews such as relationality. Using primarily
    decolonial poststructuralist semiotic analysis and Indigenous Métissage, this thesis
    highlights the signs and simulacra of environmental racism (eg. resource extraction,
    water access, climate change, borders) in videogames that affect bodies of colour in real
    life such as the migrants from Central America, Black folks in North America, and
    Indigenous peoples of Turtle Island. The hope is that this critical exploration can work as
    a starting point for social justice education about environmental racism and relationality
    from Indigenous worldviews (specifically those of the Néhiyaw, the Iñupiat, and the
    Haudenosaunee). The games analyzed in this experiment are SimCity BuildIt,
    Civilization VI, Fallout: New Vegas, and Kisima Inŋitchuŋa (Never Alone).

  • Subjects / Keywords
  • Graduation date
    Fall 2021
  • Type of Item
  • Degree
    Master of Arts
  • DOI
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.