This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
Search
Skip to Search Results- 2Abdi Oskouie, Mina
- 2Murphy, Michelle N.
- 1Aghilidehkordi, Bamdad
- 1Aidan Rowe
- 1Alizadeh Rabiei, Reyhaneh
- 1Ammoura, Ayman
- 8Graduate and Postdoctoral Studies (GPS), Faculty of
- 8Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 3Toolkit for Grant Success
- 3Art and Design, Department of
- 2Toolkit for Grant Success/Educational Materials (Toolkit for Grant Success)
- 1Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
-
2020-02-01
SSHRC IDG awarded 2020: Building on research on the use of the medically scanned body to create artistic prints, sculptures and installations, I will work with radiologists and computer scientists to create two art installations, My Data Body, which focuses on representing by own medical and...
-
Spring 2020
Virtual reality in its digital and non-digital forms has been followed by a long history of criticisms concerning the reality of the impressions it generates and the justified beliefs we can form about such experiences. Faced with the recent breakthroughs of digital VR, a re-evaluation of past...
-
Reinforcement Learning-enhanced Path Planning for Mobile Cranes in Dynamic Construction Environments: A Virtual Reality–Simulation Approach
DownloadFall 2024
This work presents a novel approach to constructing site crane path planning using reinforcement learning and virtual-reality simulations. The approach involves a comprehensive simulation model that includes an agent, actions, states, environment, and a reward system. After extensive training...
-
Fall 2024
Everyday events are formed in immersive 360-degree 3D settings, but little is known regarding how the dynamic aspect of such experiences influences memories. Dynamism can signal a meaningful change during everyday life that creates more distinctive events from our continuous experiences of the...
-
Spring 2020
In recent years and with the advancement of technologies, the applications of Virtual Reality (VR) have been used in many fields. Technologies such as high-resolution digital displays, GPUs and CPUs, are now able to render complex virtual worlds in real-time. Modern VR systems can create...
-
2012
Fahimi, Farbod, Dawson, Michael R., Carey, Jason P.
The objective of above-elbow myoelectric prostheses is to reestablish the functionality of missing limbs and increase the quality of life of amputees. By using electromyography (EMG) electrodes attached to the surface of the skin, amputees are able to control motors in myoelectric prostheses by...
-
Fall 2019
Background: Virtual reality (VR) in post-secondary education features the use of digitally rendered learning environments, allowing students to practice actions that resemble professional real-world tasks. This report addresses the prevalence, technical and non-technical implementation of VR...