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2015-10-15
SSHRC Awarded IG awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered in virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student...
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The Effect that Mismatch from Preferred Camera Controlled Y-Axis Mapping has on Performance in First Person 3D Virtual Environments
DownloadSpring 2020
First person camera controlled 3D virtual environments, such as those utilized in video games, virtual simulations, virtual worlds, and serious games, continue to grow as a popular method for providing educational experiences. The method of interaction for manipulating the y-axis of the first...