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Let's Play with Trauma: An Autoethnographic Study of Traumatic Experience, Alienation, and Control in Video Games
DownloadSpring 2021
This autoethnographic, interdisciplinary dissertation addresses the question “how have video games helped me to survive and overcome trauma – a kind of trauma that left me feeling alienated - and how might video games help others in the same way?” Written as a dialogue between various personas,...
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Fall 2019
Videogame environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. While often framed by their activities, these virtual spaces are also meaningful for how they communicate values and shape behaviour,...