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Today, we are witnessing the proliferation of digital media, whether through mass digitization efforts, or through the publishing activities of the multitude of social-platform users. Much of this data is not the product of ``formal work'', but rather the product of artistic and social activity...
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
The effects of food messaging in video games remain unexplored despite the popularity of the medium among adolescents and the growing potential for food messaging in video games. My three research objects were to: (1) identify how healthy and unhealthy foods are depicted in video games; (2)...