Playing with food: Exploring the effects of food messaging in video games on adolescents

  • Author / Creator
    Luth, Westerly A
  • The effects of food messaging in video games remain unexplored despite the popularity of the medium among adolescents and the growing potential for food messaging in video games. My three research objects were to: (1) identify how healthy and unhealthy foods are depicted in video games; (2) gather adolescent and other stakeholder perceptions of the effects of food messaging in video games on adolescent food habits; and (3) test the effects of healthy and unhealthy food messaging in video games on the attitudes and food choices of adolescents empirically. I did a content analysis of popular video games to address (1). I interviewed adolescents, parents and video game industry representatives to address (2). I did an experiment to address (3). This thesis provides recommendations for adolescent media literacy training to address food messaging in video games.

  • Subjects / Keywords
  • Graduation date
    Spring 2014
  • Type of Item
  • Degree
    Master of Science
  • DOI
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
  • Institution
    University of Alberta
  • Degree level
  • Department
  • Specialization
    • Health Policy Research
  • Supervisor / co-supervisor and their department(s)
  • Examining committee members and their departments
    • Nykiforuk, Candace (Department of Public Health Sciences)
    • Senthilselvan, A (Department of Public Health Sciences)
    • Varnhagen, Connie (Department of Psychology)
    • Veugelers, Paul (Department of Public Health Sciences)
    • Bubela, Tania (Department of Public Health Sciences)