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Photo-realistic renderings of humans are required for real-time graphics applications, and accurate human models are useful in applications such as model-based tracking. Non-rigid deformations of humans, e.g., deforming cloth and muscle bulging, are hard to model geometrically and are inefficient...
Technical report TR09-03. We propose a method that makes standard turntable-based vision acquisition a practical method for recovering models of human geometry. A human subject typically exhibits some unintended joint motion while rotating on a turntable. Ignoring such motion causes...