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Fall 2024
This thesis takes the form of a hypertext, interactive game designed to be a thought experiment on cultural memory in the Anthropocene. It is a game, a form of research-creation, and a question. The question posed is simply: what cultural memories and memory objects do we make, forget, and...
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Graphing Vitality: Terror Management Theory, Spiritual Transformation, and Schizoanalysis/Re-synthesis as Hypertext Research-creation
DownloadSpring 2022
I have been asked to describe this project in a succinct way, and to give its associated processes a name. I use the word 'associated' here after Chapman & Sawchuk's commentary on research-creation, in an attempt to refer encompassingly not only to the forms but especially to the forces that...