This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
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Fall 2016
Current medical imaging professional training uses an apprenticeship model with students following an established doctor and viewing their cases, in what is called a practicum. This posses an issue as students are limited to the cases available during their practicum. To resolve this automated...
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Spring 2021
ClassDojo is a popularized behavioural management software application used in schools around the globe. This classroom application allows teachers, parents and students to readily track progress using a gamified point system, and share feedback in real-time. Teachers often use ClassDojo to...
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Fall 2019
In this era of a new industrial revolution known as Industry 4, it is important for a company to determine ways to satisfy employees’ needs and companies’ needs simultaneously. This is the key to keep employees focused, engaged, motivated, and involved with their jobs. It would help companies...
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The Development and Implementation of a Gamified Stair Climbing Intervention at an Individual Level
DownloadFall 2014
The addition of gamification in the health promotion field is an up and coming method that is being utilized to raise engagement and keep more participants involved to maximize the effectiveness of interventions. Gamification is most often used in conjunction with technology such as web-based...
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Towards Context-Independent Gamification: An Evaluation of Intrinsic Motivation in Gamified Contexts
DownloadFall 2020
Gamification is becoming widely adopted as a way of making applications fun and engaging, in order to motivate adoption and use. Despite its popularity, the question of whether gamification actually has any effect on user motivation remains open [1]. For many years, video game designers have...