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Fall 2011
By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make the case for a new way of looking at video games. This framework uses Mikhail Bakhtin’s work in The Dialogic Imagination (1981) to view video games through three...
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Fall 2020
The way that people play games has changed. This is especially true for both highly competitive games and online games. Expert play, a category of play undertaken by players who have a strong understanding of the game they are playing and are trying their best to excel at, is particularly...
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Graphing Vitality: Terror Management Theory, Spiritual Transformation, and Schizoanalysis/Re-synthesis as Hypertext Research-creation
DownloadSpring 2022
I have been asked to describe this project in a succinct way, and to give its associated processes a name. I use the word 'associated' here after Chapman & Sawchuk's commentary on research-creation, in an attempt to refer encompassingly not only to the forms but especially to the forces that...
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Spring 2023
Transmedia storytelling embodies how we interact with and engage in a continuously expanding story across media. In this dissertation, I argue that transmedia storytelling can be better understood through the concept of player agency within game studies, specifically how players choose to...
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Playing with Consent: An Autoethnographic Analysis of Representations of Race, Rape, and Colonialism in BioWare’s Dragon Age
DownloadSpring 2019
In this thesis I analyse BioWare’s Dragon Age series of video games using a modified autoethnographic method and Sara Ahmed’s queer phenomenology to explore how rape and consent are represented within the games. I find that the player embodies three roles throughout the games in relation to...
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2019-10-01
SSHRC IG awarded 2020: project addresses the need to understand the differences in employment experiences and outcomes for marginalised groups, particularly women, employed in the video game industry in North America. A a staggering number of women leave the video game industry within the first...