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Skip to Search Results- 4Cutumisu, M.
- 2Schwartz, D. L.
- 1 Larsen, Denise
- 1Blair, Kristen Pilner
- 1Chin, Doris B.
- 1Cutumisu, Maria
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Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and Revising
Download2014
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
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Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
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Finding hope in the darkness: Stories of two Chinese newcomers enrolled in Canadian high school
Download2012
Hope has been described as the ability to envision a future in which one wishes to participate. A burgeoning body of research consistently points to the vital role hope plays in learning and successful change. Employing narrative inquiry (Clandinin and Connelly, 2000), in this paper, we explore...
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2016
Students’ learning choices, such as seeking critical feedback or revising their work, provide insights into the learning processes that unfold when students learn on their own. This research aims to characterize high-school students who choose to seek critical feedback and to revise posters in a...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Quantifying children’s perceived gender roles and attitudes towards women in computing science
Download2016
Yuen, C., Cutumisu, M., Solez, A.
This research aims to address the acute issue of the retention of female students in STEM domains. Specifically, this work proposes a three-year longitudinal study surveying the attitudes and beliefs of junior high-school students towards gender roles in computing science. This study will...