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The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on...
This study explored the following question: How do female educational leaders experience educational leadership? The research focused on the practices of three female educational leaders and explored their perspectives over a period of single school year. I gathered data using one-on-one...