Search
Skip to Search Results-
Fall 2013
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
-
The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games
DownloadSpring 2010
Massively Multiplayer Online Role Playing Games (MMORPGs) are complex and interesting objects of study. They are quite popular among both casual and connoisseur gamers, and they are often played continuously over many years. Despite a reasonable amount of existing research on MMORPGs, no clear...
-
What can Foucault tell us about Fun in Sport? A Foucauldian Critical Examination of the Discursive Production and Deployment of Fun within Varsity Coaching Contexts
DownloadFall 2014
Fun is a concept of growing importance in sport and in sport coaching research (e.g., Bigelow et al. 2001; Mastrich, 2002; Small, 2002; Smoll et al., 1988; Thompson, 1997; 2003). Fun, and especially fun in sport, is generally understood not only as being unproblematic but also as being inherently...