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- 2Chin, Doris B.
- 2Chu, Man-Wai
- 2Cutumisu, Maria
- 2Schwartz, Daniel Lewis
- 1Afilalo, Jonathan
- 14Graduate and Postdoctoral Studies (GPS), Faculty of
- 14Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 3University of Alberta Library
- 2Digital Humanities Program
- 2Digital Humanities Program/Journal Articles (Digital Humanities)
- 2Educational Psychology, Department of
- 14Thesis
- 5Article (Published)
- 5Report
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- 2Conference/Workshop Poster
- 1Article (Draft / Submitted)
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2011
As more and more scholarship is digital, we need to develop a culture of conversation around the evaluation of digital academic work. We have to be able to evaluate new types of research, like analytic tools and hypermedia fiction, that are difficult to review. The essay surveys common types of...
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Fall 2015
In 2013, a research effort at the University of Alberta combined various health-related questionnaires to form the Student Life Activity Questionnaire (SLAQ) to evaluate student health behaviour, patterns, and associations. An area for inquiry became evident when the analysis of the physical...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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ProAnalyser: a multimedia modeling and authoring framework for discerning student learning processes
DownloadSpring 2010
Online multimedia education systems traditionally tend to consist almost exclusively of multiple choice or numeric response style questions. However, many curricula such as math, physics, and chemistry typically involve students completing large, complex, multi-step problems where the process...
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Reclamation of wetland habitat in the Alberta oil sands: generating assessment targets using boreal marsh vegetation communities
DownloadFall 2010
Thousands of hectares of wetlands are being destroyed by oil sands mining in Alberta, and the industry must undertake wetland reclamation to compensate for these losses. Wetland vegetation has developed at some previously mined sites, however reclamation is thus far exploratory, and limited in...
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Risk of bias versus quality assessment of randomised controlled trials: cross sectional study.
Download2009
Dryden, D. M., Krebs Seida, J., Ospina, M., Hooton, N., Hartling, L., Klassen, T. P., Liang, Y.
Objectives To evaluate the risk of bias tool, introduced by the Cochrane Collaboration for assessing the internal validity of randomised trials, for inter-rater agreement, concurrent validity compared with the Jadad scale and Schulz approach to allocation concealment, and the relation between...
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The Effect of Assistive Technology on the Writing Proficiency of Junior High Students with Significant Learning Needs
DownloadFall 2015
The purpose of the present study was twofold: to examine the impact of assistive technology (AT) on the writing proficiency of junior high students and to explore the utility of a writing assessment for students with significant learning needs. Writing skills included productivity, sentence...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Using Computer Simulated Science Laboratories: A Test of Pre-Laboratory Activities with the Learning Error and Formative Feedback Model
DownloadSpring 2017
The use of computer simulated science laboratories (CSSL) to assess science knowledge and skills has become popular in recent years (Bennett, Persky, Weiss, & Jenkins, 2007; PhET, 2014). These digital environments are often superior to face-to-face environments in which traditional science...