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Protocol for a systematic review of the use of narrative storytelling and visual-arts-based approaches as knowledge translation tools in healthcare.
Download2013
Scott, S. D., Brett-Maclean, P., Archibald, M., Hartling, L.
Background The arts are powerful, accessible forms of communication that have the potential to impart knowledge by attracting interest and developing meaningful connections. Knowledge translation aims to reduce the ‘evidence-practice’ gap by developing, implementing and evaluating strategies...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...
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Stories of chronic kidney disease: Listening for the unsayable.
2013
Makaroff, K. L., Sheilds, L., Molzahn, A.
Aims: To explore individuals’ stories of chronic kidney disease, particularly those aspects of experience that are difficult to discuss using language (i.e., unsayable). Background: Chronic kidney disease is continuous, but it is also life-threatening and sometimes people ask difficult questions...
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2012
O'Leary, K., Hartling, L., Kovacs Burns, K., Scott, S., Thompson, D., Newton, A.S., Ball, G.D.C., Hofmeyer, A., Albrecht, L., Jones, C.A., Dryden, D.M., Klassen, T.P.
Background: Knowledge translation (KT) aims to close the research-practice gap in order to realize and maximize the benefits of research within the practice setting. Previous studies have investigated KT strategies in nursing and medicine; however, the present study is the first systematic review...
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2012
Common wisdom often posits that game-playing is the enemy of reading, that it offers one of a plethora of “distractions” that seduce people away from the power of the printed page. In this article it is proposed that we do not to take on this stereotype, with its barely veiled assumption that...